Beginner · 4 stages
UI/UX designer
Research what people need, design interfaces in Figma and test prototypes before anything is built.
Creative learners and developers who want to design products that are clear and pleasant to use.
Good design starts with understanding people, not with colours. This path moves from research to structure to visual design, and ends with prototypes tested with real users — the work a design portfolio should show.
Stages
Stage 1: Understanding users
Interviews, observation and turning findings into clear needs.
Stage 2: Structure and flows
Information architecture, user flows and wireframes.
Stage 3: Visual design in Figma
Type, colour, layout, components and accessibility.
Stage 4: Prototyping and testing
Interactive prototypes, usability tests and iterating on feedback.
