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ZORK Academy

Beginner · 4 stages

UI/UX designer

Research what people need, design interfaces in Figma and test prototypes before anything is built.

Creative learners and developers who want to design products that are clear and pleasant to use.

Good design starts with understanding people, not with colours. This path moves from research to structure to visual design, and ends with prototypes tested with real users — the work a design portfolio should show.

Stages

  1. Stage 1: Understanding users

    Interviews, observation and turning findings into clear needs.

  2. Stage 2: Structure and flows

    Information architecture, user flows and wireframes.

  3. Stage 3: Visual design in Figma

    Type, colour, layout, components and accessibility.

  4. Stage 4: Prototyping and testing

    Interactive prototypes, usability tests and iterating on feedback.

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